After 72 Hours - A node-based Unreal Engine Project

"After 72 Hours" was a project I worked on for a class during my attendance at the University of Utah. It was made in Unreal Engine using Unreal's node system and follows a man trying to find his family shortly after an earthquake accidentally unleashes a virus that causes a zombie apocalypse.
My main task on this project was the enemy AI. This AI needed to be able to roam an area on a set path, see the player, smell the player, engage in a chase with the player, and disengage with the chase once it can no longer see or smell the player. I was also in charge of playtesting and debugging this AI system.

To download and review the code, click here.